Rigging for Games : a Primer for Technical Artists Using Maya and Python / Eyal Assaf
By: Assaf,E.
Material type:
BookPublisher: Boca Raton : CRC Press, 2016Description: xvi, 375 pages ; illustration ; 24 cm.ISBN: 9780415743051.Subject(s): Rigging (computer animation) | Video games-design | Computer games-design | Python (Computer program language) | Maya (Computer file)
| Item type | Current location | Home library | Collection | Call number | Status | Date due | Barcode | Item holds |
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MULTIMEDIA UNIVERSITY LIBRARY General Stacks | MULTIMEDIA UNIVERSITY LIBRARY General Stacks | Non-fiction | TR897.77.A87 2016 (Browse shelf) | Available | 125B00565 |
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| TR897.7.V43 2002 Advances in modelling, animation, and rendering / | TR897.7 .V43 2002 Advances in modelling, animation, and rendering / | TR897.7 .V43 2002 Advances in modelling, animation, and rendering / | TR897.77.A87 2016 Rigging for Games | TR899.D26 2010 C.1 The Technique of Film and video Editing: | TR899.D26 2010 C.2 The Technique of Film and video Editing: | TR899.D26 2010 C.3 The Technique of Film and video Editing: |
Includes index
book

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