000 | 00663nam a22002057a 4500 | ||
---|---|---|---|
999 |
_c13782 _d13782 |
||
008 | 180915b ||||| |||| 00| 0 eng d | ||
020 | _a9780745641119 | ||
037 | _bPurchase | ||
040 |
_aOCLC _cMMU _dDaniel |
||
050 |
_aGV1469.34.K57 _b2013 |
||
100 | _aKirkpatrick, Graeme | ||
245 |
_aComputer games and the social imaginary/ _cGraeme Kirkpatrick |
||
260 |
_aU.K.: _bPolity Press, _c2013 |
||
300 |
_aviii, 219p. _c21cm |
||
500 | _aIncludes Index | ||
650 |
_2OCLC _aVideo games _xSocial aspects |
||
650 |
_2OCLC _aComputers games _xSocial aspects |
||
650 |
_2OCLC _aOnline social networks |
||
942 |
_2lcc _cSH _hGV1469.34.K57 _m2013 |