Rigging for Games : a Primer for Technical Artists Using Maya and Python /
Eyal Assaf
- Boca Raton : CRC Press, 2016.
- xvi, 375 pages ; illustration ; 24 cm.
Includes index
book
9780415743051
Purchase
Rigging (computer animation) Video games-design Computer games-design Python (Computer program language) Maya (Computer file)